Arm speed and Material multipliers are different
Confirmed in the game descriptionThe official description associates better Arms with faster push-ups and Arm Materials with Strength multipliers. It does not publish an exact formula or stacking rule. Keep those inputs separate when recording a test.
How to run a fair comparison
- Choose one Strength target.
- Hold Materials, paid boosts and temporary effects constant.
- Measure each setup for the same length of time.
- Repeat and compare median Strength per second.
Choosing an upgrade for your current goal
A larger gain per cycle can still be slower if its cycle takes longer. The comparison labels only the highest measured rate among the two configurations you entered—not the best Arm in the game.
Why there is no recorded Arms table yet
Names, costs, cycles and conditions need in-game evidence. Empty records and catalog product names are not presented as a database.
Review the publication standard →